United Colonial Republic
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United Colonial Republic
Faction Name: United Colonial Republic
Faction Culture: Western futuristic
Faction Government: Democracy
Faction Leader: Tim Micilrath
Stat points: Military–1, Economy-5
Planet D5
Region 3
Economic Buildings: Trade Center, Industrial Center, Agriculture center, Mineral extraction center, entertainment district, hospital, food distribution center, music industry, food industry, industry
Production Buildings: Large Airbase, training center, basic factory,
Civilian Infrastructure/ Defense: Transportation Infrastructure,Government Building,Public Forum,Intelligence Agency,Research Center,Local News Station, Colonial Garrison
Technology/Research:
Faction bonuses: 1.) Banking Interest: Leaving money in the bank fund for one month will cause it to gain 10% in value. 2.) National Defense: Every new land will have x4 anti air batteries.
Total Production Points: 1 + (10-2) = 9PP
Unique Unit: Colonial Operators: These men are trained to be the elite of the elite, hand to hand, cqb, long range combat, sabotage, espionage and guerrilla warfare. They are trained to handle almost any kind of weapon system and how to blend in with a civilian population so that they may acquire information or help raise rebellion against that government. Teams of 4(10)
2 soldiers use the BR55 with x2 scopes
2 Soldiers use 99C-s2 with x8 scopes
when deployed in front line combat
Armed Forces
1st Infantry Divison
Location D05,3
x15 Colonial Marine rifle men[750]
x2 Colonial Engineers[80]
x2 Colonial AT infantry[40]
x2 Colonial Mg infantry[40]
x2 Colonial mortar marine[24]
x1 Colonial Medic[10]
x2 Scorpion MBT C[10]
x1 Ground Hog [8]
x1 warthog[3]
44th tactical air defense group
location D5,3
x1 F-46[5]
108th Tactical Bombardment group
Location D5,3
x12 longswords [63]
101st Airborne
Location D5,3
x 7 pelicans[35]
x10 colonial operators[40]
x5 colonial rifle men[250]
x5 colonial engineers[200]
x3 Gauss hogs[9]
x2 scorpions[20]
Local Militia
Location D5,3
x11 Militia Units[1100}
Faction Culture: Western futuristic
Faction Government: Democracy
Faction Leader: Tim Micilrath
Stat points: Military–1, Economy-5
Planet D5
Region 3
Economic Buildings: Trade Center, Industrial Center, Agriculture center, Mineral extraction center, entertainment district, hospital, food distribution center, music industry, food industry, industry
Production Buildings: Large Airbase, training center, basic factory,
Civilian Infrastructure/ Defense: Transportation Infrastructure,Government Building,Public Forum,Intelligence Agency,Research Center,Local News Station, Colonial Garrison
Technology/Research:
Faction bonuses: 1.) Banking Interest: Leaving money in the bank fund for one month will cause it to gain 10% in value. 2.) National Defense: Every new land will have x4 anti air batteries.
Total Production Points: 1 + (10-2) = 9PP
Unique Unit: Colonial Operators: These men are trained to be the elite of the elite, hand to hand, cqb, long range combat, sabotage, espionage and guerrilla warfare. They are trained to handle almost any kind of weapon system and how to blend in with a civilian population so that they may acquire information or help raise rebellion against that government. Teams of 4(10)
2 soldiers use the BR55 with x2 scopes
2 Soldiers use 99C-s2 with x8 scopes
when deployed in front line combat
Armed Forces
1st Infantry Divison
Location D05,3
x15 Colonial Marine rifle men[750]
x2 Colonial Engineers[80]
x2 Colonial AT infantry[40]
x2 Colonial Mg infantry[40]
x2 Colonial mortar marine[24]
x1 Colonial Medic[10]
x2 Scorpion MBT C[10]
x1 Ground Hog [8]
x1 warthog[3]
44th tactical air defense group
location D5,3
x1 F-46[5]
108th Tactical Bombardment group
Location D5,3
x12 longswords [63]
101st Airborne
Location D5,3
x 7 pelicans[35]
x10 colonial operators[40]
x5 colonial rifle men[250]
x5 colonial engineers[200]
x3 Gauss hogs[9]
x2 scorpions[20]
Local Militia
Location D5,3
x11 Militia Units[1100}
Last edited by BALLINMONK on Sun Oct 23, 2011 11:14 pm; edited 19 times in total
BALLINMONK- Posts : 9
Join date : 2011-09-24
Re: United Colonial Republic
Bank Fund:0
Debt Fund:0
Recession/Collapse Bailout: 0
Jobs:
(% of population employed by this sector) / (% of population approve) / (% of population disapprove)
Agriculture - 20% / 70% / 30%
Buildings:
Tech/Units:
Administration - 20% / 60% / 40%
Buildings:
Tech/Units:
Industrial - 20% / 50% / 50%
Buildings:
Tech/Units:
Defense Department - 20% / 40% / 60%
Buildings:
Tech/Units:
Private Business - 20% / 60% / 40%
Buildings:
Tech/Units:
Debt Fund:0
Recession/Collapse Bailout: 0
Jobs:
(% of population employed by this sector) / (% of population approve) / (% of population disapprove)
Agriculture - 20% / 70% / 30%
Buildings:
Tech/Units:
Administration - 20% / 60% / 40%
Buildings:
Tech/Units:
Industrial - 20% / 50% / 50%
Buildings:
Tech/Units:
Defense Department - 20% / 40% / 60%
Buildings:
Tech/Units:
Private Business - 20% / 60% / 40%
Buildings:
Tech/Units:
Last edited by BALLINMONK on Sat Oct 22, 2011 12:33 am; edited 6 times in total
BALLINMONK- Posts : 9
Join date : 2011-09-24
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