Intergalactic Planetary
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Infrastructure List

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 Infrastructure List Empty Infrastructure List

Post  Ruski Sun Sep 25, 2011 1:11 am

Infrastructure List

I am open to additional ideas for buildings/infrastructure, so please share if you want a building in the game.

Cost in Parenthesis (??)

Lets Stuff Get Built
(15)Large Airbase – allows aircraft to operate, allows production of air units, and allows supplies via air routes. (also performs functions of Small Airbase)
(30)Military Shipyard – allows production of naval units
(20)Port – allows supplies and trade via space routes, allows production of transports; requires flight in space
(30)Military Academy – allows production of command units (other than mobile base; those are default)
(45)Military Base – Where armed forces are based at; increases troop morale; can be built and must be built in another planet if you want to base troops there (Unless that location already has one)
(10)Training Center – allows infantry production (not power armor)
(25)Special Ops Facility – allows production of commandos and other heavy/special units
(10)Basic Factory – allows production of Armor/Vehicles/Artillery
(25)Launch Pad (requires research and Large Airbase) - allows space rockets or other types of rockets to be constructed; Also allows you to get space access (These are need to launch satellites, space stations, or weapons into space!)
(45)Space Station (requires launch pad; research) – Allows for garrison of troops in Space, controls defense platforms via generators, and has the capacity for the Space Military Shipyard
(60)Space Military Shipyard – allows more effect production of space units (attached to Space Station)

Military Production Speed Boost
Each additional Speed Boost of the same type beyond the first costs an additional 10PP to produce. Then 20PP, then 30PP, ect.
(25)Recruitment Office (requires Training Center) – speeds infantry production
(25)Armor Factory (requires Basic Factory) – speeds armor production
(25)Artillery Factory (requires Basic Factory) – speeds artillery production
(25)Vehicle Factory (requires Basic Factory) – speeds vehicle/artillery production
(25)Air Factory (requires Airbase) – speeds air production
(25)Naval Parts Factory (requires Military Shipyard) – speeds naval production

Allows Weapons
(25)Chemical Plant (requires Chemical/Toxic Compound Development) – allows chemical weapons
(35)Biological Research Facility (requires Advanced Biology) – allows biological weapons
(45)Radiological Center – allows radiological weapons
(55)Nuclear Reactor (requires Advanced Physics, Waste-Heat Elimination) – allows nuclear weapons
(65)Laser Research Facility – allows laser weapons

Economy Boost (In general, provide +1 economy)
(30)Trade Center – strengthens economy (only active with trade routes, more effective with more routes.) Adds +1 Econ when active. In addition, adds +1 Econ for every 6 active trade routes. [It basically makes trade 50% better]
(25)Industrial Center – strengthens economy
(25)Agriculture – strengthens economy
(25)Mineral Extraction – strengthens economy
(25)Entertainment Center - strengthens economy
(25)Hospital - strengthens economy
(25)Food Distribution Center - strengthens economy
(25)Music Industry – strengthens economy
(25)Food Industry – strengthens economy
(25)Video Game Industry

Misc.
(30)Transportation Infrastructure – faster military movement through connected owned territories
(30)Public Forum – population meeting place
(30)Government Building – Where your government for a region is located; establishes better rule over population
(30)Intelligence Agency – increases effectiveness of espionage (operations and detection)
(40)Research Center – speeds research times
(30)Police Headquarters – automatically raises police to reduce damage from riots and riot length by 50%
(30)Local News Station – activatable ability that positively affects population happiness, has cooldown.
(40)Planetary News Station – activatable ability that positively affects own nation’s population happiness or negatively affects other nation’s population happiness, has cooldown.

Defense
(Varies by awesomeness level)Fortifications – provides fortifications bonus to units
(Varies, cheaper than base unit type)Active Defense [Type] – fires upon attacking military
(Heavy AA guns, Turrets, Rocket Towers…)

Defense Examples:
(20)Garrison - Generates Militia Units to defend territory if attacked.
(06)Anti-Air Battery(SAM/Flak) - Fires upon enemy aircraft in battle and strategic strikes.
(30)Strategic Missile Defense - Fires missiles to counter ICBM attacks.
(04)Bunker(Vehicle/Infantry) - Increases defense of garrisoned units while allowing them to fire out.
(??)Autoturret - Actively engages enemies in its range. (Comes in as many varieties as there are weapon types)
(20)Anti-Orbital Battery - Fires missiles into space.
Ruski
Ruski
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Posts : 33
Join date : 2011-09-23

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